4、视频
3D:
3DS
AE
AFR
Anisotropic Filtering
APPE
AV
Back Buffer,后置缓冲
Backface culling
Battle for Eyeballs
Bilinear Filtering
CEM
CG
Clipping
Clock Synthesizer,时钟合成器
compressed textures
Concurrent Command Engine,协作命令引擎
Center Processing Unit Utilization,中央处理器占用率
DAC
Decal
DFP
DFS:
Directional Light,方向性光源
DME:
DOF
dot texture4 blending
Double Buffering
DIR
DVI
DxR:
DXTC
Dynamic Z-buffering,显示物体远近,可用作远景
E-DDC
Edge Anti-aliasing,边缘抗锯齿失真
E-EDID
Execute Buffers,执行缓冲区
environment mapped bump mapping
Extended Burst Transactions,增强式突发处理
Front Buffer,前置缓冲
Flat
Frames rate is King
FSAA
Fog
flip double buffered
fog table quality
GART
Gouraud Shading,高洛德描影,也称为内插法均匀涂色
GPU
GTF
HAL
hardware motion compensation
HDTV
HEL: Hardware Emulation Layer
high triangle count
ICD
IDCT
Immediate Mode,直接模式
IPPR:
large textures
LF
lighting
lightmap
Local Peripheral Bus
mipmapping
Modulate
Motion Compensation,动态补偿
motion blur
MPPS:
Multi-Resolution Mesh,多重分辨率组合
Multi Threaded Bus Master,多重主控
Multitexture
nerest Mipmap
Overdraw
partial texture downloads
Parallel Processing Perspective Engine
PC
PGC
pixel
point light
point sampling
Precise Pixel Interpolation,精确像素插值
Procedural textures
RAMDAC
Reflection mapping
ender
S端子
S3
S3TC
S3TL
Screen Buffer
SDTV
SEM
Shading,描影
Single Pass Multi-Texturing,单通道多纹理
SLI
Smart Filter
soft shadows
soft reflections
spot light
SRA
Stencil Buffers
Stream Processor
SuperScaler Rendering,超标量渲染
TBFB
texel
Texture Fidelity
texture swapping
T&L
T-Buffer
TCA
Transparency
Transformation
Trilinear Filtering
Texture Modes,材质模式
TMIPM:
UMA
Visualize Geometry Engine,可视化几何引擎
Vertex Lighting
Vertical Interpolation
VIP
ViRGE:
Voxel
VQTC
VSIS
v-sync
Z Buffer